Sick again - 0.3 & Halloween Update to be merged into one patch


Hey Shadows fans,

One - I have some mildly unfortunate news to share - I am sick again. I got better for all of a week, really truly symptom free for like 2 days, and then fell ill again with what feels like the exact same thing. The likely source of disease has been sorted out, but I've had to take the day off work, and will be taking the next 2-3 days off working on the game at least to make time to lay down and recover. I still feel super beat down from last time. So I will be pushing back the 0.3 patch to combine it with the Halloween patch - see you guys soon!

Two - As of last night we have melee combat mechanically done with the addition blocking and countering/parrying. It has polishing left to do later, but this means once I am feeling a bit better I can move on to the Offhand Abilities Wheel, which will officially mark all of our main gameplay and combat mechanics feature-complete, with of course more abilities and weapons needing to be added as content and more polish to be done on the feel. Then, focus can move to progression systems for singleplayer, netcode for multiplayer, and enemy AI.

Stay stealthy,

Alex 

Get Shadows // The Shroud in: Calm Before the Storm

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