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Devlog
Submission to Brackeys Game Jam 2024.2
Shadows // The Shroud in: Calm Before the Storm
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Return to Shadows // The Shroud in: Calm Before the Storm
Devlog
Sorry for the Silence - What's Next
November 05, 2024
by
Winnitude!
Hey Shadows fans, Just wanted to update you guys on what's coming during this extended period between updates. 1 - Open World We're starting on implementing our first tests of the open world. I am cur...
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0.3 Released
October 28, 2024
by
Winnitude!
Shadows - Prototype 0.3 Changelog Release Date: Now Available! Welcome to Prototype 0.3 of Shadows ! This update is packed with new combat mechanics, third-person gameplay, AI and performance improvem...
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It's Pneumonia - 0.3 Delayed Again
October 22, 2024
by
Kyron VideoArts
Hey Shadows fans, I'm quite seriously ill and I can barely force myself through the workdays I need to do to keep the lights on. I have pneumonia and have been on and off basically bedridden, every so...
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Relit Scenes, Melee Progress, HUD Improvements | 0.3 Progress Update
October 20, 2024
by
Winnitude!
Hey Shadows fans, I am feeling significantly better, and have made enough progress to release a 0.3 separate from the Halloween update. We've got some really exciting stuff coming in P0.3, we are hopi...
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Sick again - 0.3 & Halloween Update to be merged into one patch
October 16, 2024
by
Winnitude!
Hey Shadows fans, One - I have some mildly unfortunate news to share - I am sick again. I got better for all of a week, really truly symptom free for like 2 days, and then fell ill again with what fee...
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Melee, Third Person Progress - P0.3
October 14, 2024
by
Winnitude!
Hey Shadows fans, Super excited to show off some of the progress on P0.3 here, with third person view, a whole bunch of polish, and melee combat well underway. The melee combat feels quite juicy and s...
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Update Released - P0.2.1
October 09, 2024
by
Winnitude!
Hey Shadows fans, Released P0.2.1 - a quick update bringing you enhanced one-hand weapon animation handling where your left arm appears more dynamic, and a fix for melee on the 1911 not working. Stay...
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P0.2 RELEASED - Changelog
October 07, 2024
by
Winnitude!
1
Shadows - Prototype 0.2 RELEASED Release Date: Monday, October 7th, 2024 Hey Shadows fans, We're excited to bring you Prototype 0.2 of Shadows , packed with new abilities, weapons, and quality of life...
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P0.2 - Weapon Switcher UI, Advanced Movement & Ground Pound Polish
October 06, 2024
by
Winnitude!
Hey Shadows fans, quick update! I've finally got the weapon switcher UI element done, you can see it here in the first video. The double barrel icon is a placeholder. In the video I am slowly scrollin...
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P0.2 - Advanced Movement Preview
October 05, 2024
by
Winnitude!
Hey Shadows fans, We've implemented 2 new advanced movement abilities - up dash and down dash. These will be unlockable in the magic system in singleplayer and they are triggered with double tapping s...
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P0.2 - New Weapon - AK - Experimenting with new Outline Shader
October 03, 2024
by
Winnitude!
Hey Shadows fans, Really small update for you guys today, still recovering but doing much better. I'm going to be diving into the new weapon switcher & unarmed combat tomorrow, and I'm going to releas...
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P0.2 - Improved Hipfire
October 01, 2024
by
Winnitude!
Hey Shadows fans, I'm still quite ill, but found the energy to record a clip of a change I made on Friday evening before this hit. There's a problem with the game's realistic aim system where the guns...
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P0.2 Delayed
September 29, 2024
by
Winnitude!
Hey Shadows fans, just posting to let you guys know there has been a delay putting out 0.2. 1- A couple of changes do not meet the quality standards we are striving for, and need more time 2- Our only...
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New weapon implemented for P0.2: Semi-automatic pistol (1911)
September 27, 2024
by
Winnitude!
Hey Shadows fans, We've got a new weapon implemented and ready to go for P0.2: the Semi Automatic Pistol. It's based on the 1911 and represents our hero's iconic weapon, always by his side no matter w...
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Midway to P0.2 - 1911 progress, crosshair highlighting, hitmarkers, health indicators
September 26, 2024
by
Winnitude!
Hey again! Just checking in with some new progress, simple, quality of life UI stuff for now - more exciting stuff to come later today. The crosshair now turns red when over enemies to make it easier...
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Auto Jump/Jump Assist Prototype, P0.2?
September 22, 2024
by
Winnitude!
Hey Shadows fans! Back to show off a quick feature I've been working on to improve the game's playability for new, inexperienced gamers, people who may otherwise just generally struggle with platforme...
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Aiming Overhaul for P0.2
September 22, 2024
by
Winnitude!
Aim down sights has been overhauled! The game features a unique gunplay system where the bullet goes where the weapon points and the crosshair is dynamic. While this system allows for some awesome ski...
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The Future
September 20, 2024
by
Winnitude!
Welcome back, everyone! We’ve got a lot to cover in this devlog as we chart out the future of Shadows , talk about our upcoming updates, and share some exciting plans for the long term. Here’s a b...
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A note on Assets
September 14, 2024
by
Winnitude!
In the demo, marketplace art assets are used heavily. Reload animations, weapons, sounds, environment models, materials, props - the entire stealth section was just a demo map for an asset. We made th...
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