Midway to P0.2 - 1911 progress, crosshair highlighting, hitmarkers, health indicators
Hey again!
Just checking in with some new progress, simple, quality of life UI stuff for now - more exciting stuff to come later today.
The crosshair now turns red when over enemies to make it easier to time your shots when using weapons with hefty recoil like the revolver. As well, hitmarkers have been added to the game for additional shot feedback. Our hitmarkers also have an added benefit: they display the enemy's health. I think this is a fairly elegant solution to the problem of health bars cluttering shooters; they're just part of a UI element we want for feedback. Hitmarkers will be toggleable in settings.
I have much more exciting stuff to share later today - new gun, aiming tightened up a lot, and more.
Stay stealthy, Shadows fans
Alex
Get Shadows // The Shroud in: Calm Before the Storm
Shadows // The Shroud in: Calm Before the Storm
Fight your way to the truth in this noir, pulp inspired story driven movement shooter made for Brackeys Game Jam 2024.2!
Status | Prototype |
Authors | Winnitude!, Cageramnod, Kyron VideoArts |
Genre | Action, Platformer, Shooter |
Tags | 3D, brackeys, brackeys-game-jam, Fast-Paced, First-Person, Noir, Singleplayer, Unreal Engine |
More posts
- Sorry for the Silence - What's Next37 days ago
- 0.3 Released45 days ago
- It's Pneumonia - 0.3 Delayed Again50 days ago
- Relit Scenes, Melee Progress, HUD Improvements | 0.3 Progress Update52 days ago
- Sick again - 0.3 & Halloween Update to be merged into one patch56 days ago
- Melee, Third Person Progress - P0.359 days ago
- Update Released - P0.2.164 days ago
- P0.2 RELEASED - Changelog66 days ago
- P0.2 - Weapon Switcher UI, Advanced Movement & Ground Pound Polish67 days ago
- P0.2 - Advanced Movement Preview68 days ago
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